What features are planned for the future?

  • Tanks: Tank DPS at different vengeance levels
  • Raid compositions: Full raid composition benchmarks
  • Challenge modes: Challenge mode simulations
  • Export tools: Export raw cli input and csv data

Understanding the Data

What do the different sorting options mean?

Average DPS: Mean damage across all iterations
Max DPS: Highest damage achieved in any iteration
Min DPS: Lowest damage achieved in any iteration
Consistency: Specs with lower standard deviation are more predictable

Why does x class perform poorly?

Wowsims is still in alpha, and as such the quality of each spec varies widely. This is particularly noticeable in multi-target encounters where classes APLs have not been fleshed out enough yet.

Should I reroll based on these rankings?

These are theoretical maximums under ideal conditions. So no, take these benchmarks with a grain of salt.

General Questions

Are these live simulations or static results?

This website displays static simulation results that were generated at a specific point in time, not live simulations. The data represents a snapshot of spec performance based on the wowsims engine and configurations available when the simulations were last run. For live, interactive simulations where you can customize gear and settings, visit wowsims.com/mop.

How often are rankings updated?

As of writing, the website is still actively being developed. So all simulations are being manually run. In the future, simulation runs will be triggered by upstream wowsim releases.

What gear and talents are used?

In most cases every spec uses the appropriate gearsets/talents directly from the wowsims repo.

Technical Details

How many iterations are run per simulation?

Currently we are running 10,000 iterations for each category, once wowsims has matured I will up this to 50,000.

What raid buffs and debuffs are active?

We use the default raid cooldowns from wowsims, which is bases on an ideal 25M raid. Warrior/Shaman simulations are counted in the 4/2 Stormlash Totem/Skull Banner count, not in addition to.

How is the simulation being run?

We use the wowsims CLI, which accepts JSON configuration files containing all simulation parameters (gear, talents, encounter settings, etc.). While these files can be manually generated from the wowsims WebUI, we use Nix to programmatically create configurations for all specs and encounter types. The Nix build system then orchestrates running thousands of simulations in parallel, aggregates the results into JSON files, and generates the static website you're viewing. This approach ensures reproducible builds and allows us to efficiently simulate entire spec rankings across multiple scenarios.